![]() His skill deals its damage in several hits, and has a 100% base chance to apply a 12% slow to the enemy for 2 turns upon scoring a critical hit. It is somewhat unfortunate that Dan Heng is unable to trigger his own talent, but you’ll be glad to know this isn’t much of an issue later into the game you will need to be more diligent with your ability usage, and you’ll have more characters that have ways of targeting the whole party, and so Dan Heng’s talent will naturally get triggered without too much effort. On a primary damage dealer, getting access to resistance penetration for your attacks is rare and invaluable in both dealing more damage, and scaling up to continue dealing that damage at higher character and investment levels. Dan Heng needs to be explicitly targeted by an ally, so the passive shielding of Preservation Trailblazer is insufficient to trigger this talent. Whenever he is the explicit target of an ally ability (as in, there is a blue reticle over Dan Heng), his next attack gets a substantial amount of Wind RES PEN, and has a cooldown of 2 turns. March 7th and Dan Heng have synergy together, and that’s due to Dan Heng’s talent. ![]() Thankfully he remains exceptionally useful even throughout the later activities such as Forgotten Hall, as, being a Hunt unit, he’s very well tailored to dealing with strong single enemies or bosses, and he scales very well, well enough to be used very successfully even against neutral enemies. Captain Broody is a remarkably reliable teammate for dealing with the plethora of wind-weak enemies you’ll be facing throughout most of the early and mid game.
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